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Campaigns and Playtesting
12-05-2010, 10:53 AM, (This post was last modified: 12-05-2010, 10:54 AM by Liquid_Sky.)
#3
RE: Campaigns and Playtesting
The real trouble with assigning victory, is the ends justifies the means.. and the balance between objective hexes and casualty points.

I have played a few scenerios where the total objective hexes didnt add up to a victory for the attacker. In one of them, the defending Germans where mostly panzer divisions, and could easily retreat from combat, thereby winning by not fighting.

Of course, I see no reason why the scenerio notes cant put an automatic victory condition in it. Like the Russians capturing Kharkov in Kharkov '42. Game over. No need to play further. Or the allies losing a beach in Normandy '44. The engine doesnt have to tell me, or my opponent, our eyes can see it.

And jazzman beat me to it :)
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Messages In This Thread
Campaigns and Playtesting - by Marquo - 12-05-2010, 01:34 AM
RE: Campaigns and Playtesting - by Jazman - 12-05-2010, 10:44 AM
RE: Campaigns and Playtesting - by Liquid_Sky - 12-05-2010, 10:53 AM
RE: Campaigns and Playtesting - by Strela - 12-05-2010, 11:16 AM
RE: Campaigns and Playtesting - by Volcano Man - 12-05-2010, 04:24 PM
RE: Campaigns and Playtesting - by Strela - 12-05-2010, 09:37 PM
RE: Campaigns and Playtesting - by Marquo - 12-06-2010, 12:12 AM
RE: Campaigns and Playtesting - by Strela - 12-06-2010, 12:31 AM

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