• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Campaigns and Playtesting
12-05-2010, 04:24 PM,
#5
RE: Campaigns and Playtesting
Yes, this is also exactly why F14 has two separate campaigns for "early" and "Race to the Sea". If objectives were placed in Flanders in a full, mega campaign, where Race to the Sea objectives were, then the "early" advance would lead into Flanders and into places it did not historically go. In this regard, I can see exactly why the approach was made to break Kh43 into separate campaigns, because each campaign represents a specific phase with its own defined objectives.

Still, isn't this the great thing about these games -- that a designer can put their own unique spin on something to have it play out as they envision and that there is no end to what can be done with a different perspective? Some can make a mega campaign that may not play out perfectly historically, but instead provides a unique encompassing feel.
Send this user an email
Quote this message in a reply


Messages In This Thread
Campaigns and Playtesting - by Marquo - 12-05-2010, 01:34 AM
RE: Campaigns and Playtesting - by Jazman - 12-05-2010, 10:44 AM
RE: Campaigns and Playtesting - by Liquid_Sky - 12-05-2010, 10:53 AM
RE: Campaigns and Playtesting - by Strela - 12-05-2010, 11:16 AM
RE: Campaigns and Playtesting - by Volcano Man - 12-05-2010, 04:24 PM
RE: Campaigns and Playtesting - by Strela - 12-05-2010, 09:37 PM
RE: Campaigns and Playtesting - by Marquo - 12-06-2010, 12:12 AM
RE: Campaigns and Playtesting - by Strela - 12-06-2010, 12:31 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)