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Campaigns and Playtesting
12-06-2010, 12:31 AM,
#8
RE: Campaigns and Playtesting
Hi Marquo,

I don't think you understand what I am suggesting. Currently the way victory points works is that they are only applicable at the end of a game.

By using the dialog I showed here, you could show a DIFFERENT victory target applicable at that time. A player would know if he was ahead or behind of where he should be.

So using the 3 major periods for Kharkov, you could roll that into one campaign and have a pop up victory score at the end of each period i.e. when the Soviets should be advanced as far as possible, a second when the Backhand Blow had started etc.

With this approach in a monster campaign, the Soviet player would have to push forward to at least to have a win for the first portion - putting him in a position that the backhand blow would have some effect,

I only used the strategic dialog as a way to display a message at a particular point of time - but I hope you get the idea.

David
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Messages In This Thread
Campaigns and Playtesting - by Marquo - 12-05-2010, 01:34 AM
RE: Campaigns and Playtesting - by Jazman - 12-05-2010, 10:44 AM
RE: Campaigns and Playtesting - by Liquid_Sky - 12-05-2010, 10:53 AM
RE: Campaigns and Playtesting - by Strela - 12-05-2010, 11:16 AM
RE: Campaigns and Playtesting - by Volcano Man - 12-05-2010, 04:24 PM
RE: Campaigns and Playtesting - by Strela - 12-05-2010, 09:37 PM
RE: Campaigns and Playtesting - by Marquo - 12-06-2010, 12:12 AM
RE: Campaigns and Playtesting - by Strela - 12-06-2010, 12:31 AM

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