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Delayed Disruption
12-07-2010, 07:28 AM,
#6
RE: Delayed Disruption
What the Delayed Disruption OR does is not necessarily report a disruption of the enemy until the next turn, if the disrupted unit does not rally.

Under the standard game, one only has to bang away at a key hex defenders watching for each to disrupt from your various direct fire or ranged attacks. Once you see that units in the hex disrupt, you can save any other fire and hit the hex with the assault units. It is like the defenders notify the attackers it is ok to come clear then out. Weird when you think about it.

Ya, we is dizzy come on in!

With the Delayed Disruption optional rule we have the chance for a more realistic approach. The commander can say, they must be ready for assault sir, give us the order to go in.
Or you can be cautious, and wait the extra turn simulating your own troops in contact with the enemy sending out some recon teams or a front line officer viewing the enemy positions and verifying the time is right for an assault. This extra measure required to determine the enemy status costs time (one turn) and would allow the enemy to slip in fresh reinforcements while your boys up front are trying to figure things out.

No longer is setting up an assault a simple exercise of shoot until the disrupted flag goes up. More like real combat it is a risk taking venture for the attacker based on incomplete information.

I have used this rule in testing and found it works real well. Sometimes your right, and sometimes you are wrong to assault. You have to weigh the turn delay against your instincts. Was that enough pounding to suppress the enemy? Perfect economy of fire is no longer your main concern as a player. Like a real commander, if you do not have a plan B with troops to carry it out, that assault could end up being a disaster.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Delayed Disruption - by Mike Bowen - 12-06-2010, 07:53 PM
RE: Delayed Disruption - by Strela - 12-06-2010, 07:55 PM
RE: Delayed Disruption - by Mike Bowen - 12-07-2010, 03:02 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 07:16 AM
RE: Delayed Disruption - by Nitram Draw - 12-07-2010, 07:24 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 09:44 AM
RE: Delayed Disruption - by Dog Soldier - 12-07-2010, 07:28 AM
RE: Delayed Disruption - by Liebchen - 12-07-2010, 09:50 AM
RE: Delayed Disruption - by Dog Soldier - 12-07-2010, 04:37 PM
RE: Delayed Disruption - by Mr Grumpy - 12-07-2010, 08:12 AM
RE: Delayed Disruption - by Ricky B - 12-07-2010, 08:26 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 10:33 AM
RE: Delayed Disruption - by Strela - 12-07-2010, 11:07 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 01:50 PM
RE: Delayed Disruption - by Liquid_Sky - 12-08-2010, 06:46 PM

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