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Delayed Disruption
12-07-2010, 11:07 AM,
#12
RE: Delayed Disruption
I am going to claim at least some credit for delayed disruption and bunker building :)

Form this thread https://www.theblitz.club/message_boards...228&page=2

(01-09-2010, 09:04 PM)Strela Wrote: 1) Bunker building (already mentioned) by engineers (only)

2) More settings in the PDT file. For example, company vs battalion fatigue etc. This is key for some of the later war Germans vs the hordes. Currently it is very difficult for a German company to go toe to toe with a battalion.

3) Hidden combat results (extreme FOW) - In many cases the player knows too much from ranged fire - currently you can fire your artillery until a unit disrupts then move to the next target unit etc, etc. Imagine having to fire your art / air with no idea whether it has been effective. The actual status of an enemy unit would only be obvious if it was assaulted / reconned (or possibly if a land unit moves/is adjacent).


I must have some influence!!!
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Messages In This Thread
Delayed Disruption - by Mike Bowen - 12-06-2010, 07:53 PM
RE: Delayed Disruption - by Strela - 12-06-2010, 07:55 PM
RE: Delayed Disruption - by Mike Bowen - 12-07-2010, 03:02 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 07:16 AM
RE: Delayed Disruption - by Nitram Draw - 12-07-2010, 07:24 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 09:44 AM
RE: Delayed Disruption - by Dog Soldier - 12-07-2010, 07:28 AM
RE: Delayed Disruption - by Liebchen - 12-07-2010, 09:50 AM
RE: Delayed Disruption - by Dog Soldier - 12-07-2010, 04:37 PM
RE: Delayed Disruption - by Mr Grumpy - 12-07-2010, 08:12 AM
RE: Delayed Disruption - by Ricky B - 12-07-2010, 08:26 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 10:33 AM
RE: Delayed Disruption - by Strela - 12-07-2010, 11:07 AM
RE: Delayed Disruption - by Glenn Saunders - 12-07-2010, 01:50 PM
RE: Delayed Disruption - by Liquid_Sky - 12-08-2010, 06:46 PM

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