• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


OOB design theory
12-26-2010, 02:10 PM, (This post was last modified: 12-26-2010, 02:17 PM by Glenn Saunders.)
#2
RE: OOB design theory
(12-26-2010, 10:39 AM)FM WarB Wrote: What is more effective for units, reflecting weapons accurately or always having at least three "companies" that can combine to form a "battalion"?

Why not go with the best of both worlds - take all the Panzer (we are talking Germans here - right) by correct tank types. Ignore the Battalion level and form your Regiment out of COYs from both Btlns.

Then create enough Coy size units to allow for combining of three into "Btln unuts to avoid the high Fatigue effects of companies. If you have a small unit where there isn't enough tanks to make several units that can combine - make them Btln sized units in the game to keep them from surfering higher fatigue because they can't combine.

See the image attached for an example of what I mean.

Glenn


Attached Files
.png   panzers.png (Size: 37.81 KB / Downloads: 37)
Send this user an email
Quote this message in a reply


Messages In This Thread
OOB design theory - by FM WarB - 12-26-2010, 10:39 AM
RE: OOB design theory - by Glenn Saunders - 12-26-2010, 02:10 PM
RE: OOB design theory - by FM WarB - 12-26-2010, 11:39 PM
RE: OOB design theory - by Volcano Man - 12-27-2010, 09:01 AM
RE: OOB design theory - by Tide1 - 12-27-2010, 12:28 PM
RE: OOB design theory - by FM WarB - 12-28-2010, 03:51 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)