The Russians are putting down some rather intense fire on my retreating platoon. I have managed to keep them in command for the most part, this is probably the only thing right now that is averting total disaster here. The more time that goes by, the more terrain I place between my men and the enemy shooters. The fence is the next big stumbling block for this platoon and I did not take it into account when I planned things out at the start of this battle. I have already lost one whole squad to the enemy, and this little fence might prove to be too much for my platoon to get across. All that I can really hope for is that I left a good impression on the enemy and that he thinks that there could still be more of my squads in the woods somewhere waiting to ambush his men. This could make him more cautious then he need be, but it could buy me enough time with just the fire that is is able to bring to bare at the moment and my remaining men might actually make it across.
I will allow the Russians to come at me as fast as they can towards the large flag. My men are in position and with arcs and hide orders are at the ready. I do have a couple token teams in the scattered trees that I felt would have been eliminated if I moved them, so I have just left them in their starting positions. Again, I hope to just keep up the worry factor for the enemy, keep him moving slow and cautious, burn up more time.
At the end of the turn a Russian squad steps into my HQ's LOS withn the 40m arc that I had placed on him. The firefight has just started, but it will not be a long one as I am sure that the Russian will be able to outnumber my HQ and bring the firefight to a sad end for my unit.