• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Variable Visibility
12-31-2010, 04:51 AM,
#2
RE: Variable Visibility
(12-31-2010, 02:52 AM)Romano Wrote: I was told that the Variable Visibility option tends to go to a minimum value and just stay there for the rest of the game. I am seeing this in action now. Playing a big scene with 4 hex visibility. There were about 3 or 4 turns where it went up as high as 9 hexes, but for the past 20+ turns it has been stuck on 4 hexes. Is there truth to the theory that that the variability stops working and stays anchored at a value?

I don't think VV is supposed to work at all in scenarios with less than a 6 hex visibility. I never use it so I could be wrong. My main complaint with it is that it changes before both sides play the same turn and in a push pull game that tends to not be quite fair.

Earl
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
Quote this message in a reply


Messages In This Thread
Variable Visibility - by Romano - 12-31-2010, 02:52 AM
RE: Variable Visibility - by Von Earlmann - 12-31-2010, 04:51 AM
RE: Variable Visibility - by K K Rossokolski - 01-02-2011, 07:05 AM
RE: Variable Visibility - by Von Earlmann - 01-03-2011, 09:30 AM
RE: Variable Visibility - by K K Rossokolski - 01-03-2011, 10:12 AM
RE: Variable Visibility - by Jason Petho - 01-03-2011, 03:10 PM
RE: Variable Visibility - by K K Rossokolski - 01-03-2011, 03:27 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)