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Variable Visibility
01-03-2011, 10:12 AM,
#5
RE: Variable Visibility
(01-03-2011, 09:30 AM)Von Earlmann Wrote: Most of the VV you have mentioned is already in use in my campaigns. It works pretty well (just my opinion). I am not a fan of encouraging players to open and edit the .scn file. I fear it could lead to other abuses. Again just my opinion but based on seeing some funky things over the years.

VE

Whilst I fully agree your point re players opening the .scn file, the day/night changeover is made in the game file opened with notepad.
What I am asking for is a couple of practical changes of the visibility to be incorporated in the editors.....day/night transition, and (ideally) the facility for a designer to program a heavy afternoon snowstorm, for example. I would like to see this development...if it is technically possible...introduced ASAP.
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Messages In This Thread
Variable Visibility - by Romano - 12-31-2010, 02:52 AM
RE: Variable Visibility - by Von Earlmann - 12-31-2010, 04:51 AM
RE: Variable Visibility - by K K Rossokolski - 01-02-2011, 07:05 AM
RE: Variable Visibility - by Von Earlmann - 01-03-2011, 09:30 AM
RE: Variable Visibility - by K K Rossokolski - 01-03-2011, 10:12 AM
RE: Variable Visibility - by Jason Petho - 01-03-2011, 03:10 PM
RE: Variable Visibility - by K K Rossokolski - 01-03-2011, 03:27 PM

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