I catch a break and my HQ comes back online. The platoon's other Paninc'd squads also regain their heads and I have started them back towards the friendly woods. They did not start running all over the place and take needless casualties, so with little more then another delay, I have them heading back in the right direction.
Well, the Russians have shown up. This will likely be the last struggle in this scenario. It will be for the large flag, and maybe the win, depending on what comes of everything. My men are in place and all I can do now is wait for the enemy to make his move. I think that the Russians have lost the chance at winning this one. Time is ticking away, plus I have managed to not take heavy losses and have received a couple platoons of reinforcements that are also in place.
I should have a shot at his tanks with my light gun when they get to the road. I have checked out the gun's LOS and it is rather patchy, but a side shot may make up for this.
The Russians have eliminated my HQ and one Tank Hunter team on their travels towards the large flag. At the very least it is screwing with his ability to use the Move to Contact for a turn or two as his squads must stop to engage the dicovered units. I would like to say that this was part of the plan, but the best I can do is claim blind luck in placement at the start of this battle.