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AAR: Modern War "The First Battle"
01-09-2011, 01:34 AM,
#13
RE: AAR: Modern War "The First Battle"
(01-08-2011, 09:39 AM)jomni Wrote:
(01-08-2011, 02:22 AM)TheBigRedOne Wrote: I typically play with the Quality Loss Modifier on, as it adjusts units abilities based on their morale level. Higher morale a fairly sizable advantage, as you would expect. An A morale unit should probably fight better than a C or D morale unit. It simulates a higher level of training and unit cohesion and how that would play out on the battlefield.

I got the idea but I'd like to know if it gives an unfair advantage to the Americans or was the scenario designed with it in mind? Should I turn this on in other games?
...

I use it in all games.

It's not mandatory, nor where the scenarios in MW specifically designed with it in mind, but I find that it adds an extra bit of realism.
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Messages In This Thread
AAR: Modern War "The First Battle" - by Rabbit - 12-31-2010, 07:52 AM
RE: AAR: Modern War "The First Battle" - by Nikb - 01-02-2011, 06:25 AM
RE: AAR: Modern War "The First Battle" - by jomni - 01-07-2011, 10:50 AM
RE: AAR: Modern War "The First Battle" - by jomni - 01-08-2011, 09:39 AM
RE: AAR: Modern War "The First Battle" - by jmlima - 01-09-2011, 01:34 AM
RE: AAR: Modern War "The First Battle" - by jomni - 01-09-2011, 10:25 PM

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