Last Man Standing Tourney - ROUND ONE
Welcome to this tournament, thanks for participating, and GOOD LUCK!
This is Round One, which will consist of 10 players participating in five separate battles. As I hope you are aware, the goal here is to completely destroy your opponent. Real Estate means nothing - you must completely disable the other guy. If you have not loaded the basic tourney rules, you can find it on the original thread at the Bltiz.com announcing the tournament. Those rules have not been changed or adjusted - this is no holds barred.
The only adjustment is the single elimination, which had to be adjusted due to the number of players participating and to keep an even number of players for the next rounds. It still remains single elimination, but at the conclusion of Rounds 1 and 2 the player with the highest score of those that lost their individual match, will continue to the next round. That player will be called the "Wild Card."
So the entire tournament will look like this:
Round One - 10 players, 5 winners, one Wild Card
Round Two - 6 players, 3 winners, one Wild Card
Round Three - 4 players, 2 winners
Round Four - 2 players...Winner Takes All!
Below are the set-up, preferences, map, and purchase instructions for Round One. Also, is the Round One line-up. It does not matter which of you is player one or player two, but the set-up will be done by player one. Please decide among yourselves who player one will be, and proceed from there. A regular turn rate is expected. Round One is 40 Turns - so hopefully, by a month or so it should be completed by most (it may not last all 40 in many cases).
Please notifiy me when you have begun your battle. I'd appreciate regular updates, but if you don't send them - I'll probably periodically ask.
ROUND ONE ROSTER -
dark_wing vs. Panama
2ndLt._Fjun vs. JadPanther
Vesku vs. Keepitloki
OldRocky vs. Roman
Shortreengage vs. brm_3k
ROUND ONE INSTRUCTIONS -
FOLLOWING IS DONE BY PLAYER ONE:
1) From Main Menu click "Battle" Button
2) On Battle Page select the following:
a) Meeting Engagement
b) Player 1 RED flag
c) Player 2 BLUE flag
d) Visibility to 50
c) Select "Human" for both players
d) Select "Custom" for map
e) Battle date should be "June 1944" - which is usually the default
3) On Battle Page click "Preferences"
a) On Preferences Page click Traning to "OFF"
b) set "Troop Quality" to 70 - which is usualy the default
c) set "Battle Points" to 10,000 for both player one and player two
d) exit back to Battle Page
4) "Continue" from Battle Page to Custom Map Selection Screen
a) scroll to and select map # 129
5) From the Purchase Menu click "View Map"
a) click "change game length" button (stop watch)
b) set game length to 40 turns
c) click "Edit Victory Objectives" button (two flags)
d) relocate VH flag to any "gray" hex on map border, click next or hit "n" to move next flag until all VH flags are on border
c) click red arrow to get back to purchase menu
FOLLOWING IS DONE BY BOTH PLAYER ONE AND PLAYER TWO
6) From Purchase Menu click "Allies" button
a) click "Set Captured" button - this will make all unit flags RED or BLUE
b) click the flag of the country you wish to purchase weapons from
c) Return to Purchase Menu and purchase units as normal
d) Must repeat a - c for each different country you wish to purchase from
7) Set "Basic Security" (PLAYER ONE) and password
8) Deploy
9) Kill each other...
The big thing here is to be sure to CLICK SET CAPTURED BUTTON so that the flags of the unit will represent your RED or BLUE. If both players failed to do this and select identical units, it will be difficult to tell who is who...plus it will just look bad.
Please contact your opponents directly, determine who is player one, and begin your battle.
It is certainly not a requirement, but if one/both players feel like doing a AAR and taking some screenshots - please have at it. I'll post some highlights, mostly for the comedy of it, after each round.
Don't hesitate to hit me up with questions at any point. BEST OF LUCK TO YOU ALL -
NICK S.
GUNSLNGR"A man will be imprisoned in a room with a door that's unlocked and opens inwards; as long as it does not occur to him to pull rather than push."
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