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Artillery setup
02-09-2011, 09:09 AM,
#6
RE: Artillery setup
I think Philippe's issue is more along the lines of not being able to fire in his own turn due to moving, so why be able to fire full strength defensive fire in the AI phase - but that is a guess, and Philippe can clarify if he wants. And on the face of it is is odd probably - but that is how the entire game works, for all units. And that is a result of what Glenn has mentioned before, you are taking a real life situation and making it conform to I go, you go, along with hexes, etc.

Anyway, I will check it out tonight and see if there is anything odd that has been missed, but I think the LOS is the answer. Thanks for the file Philippe.

Rick
[Image: exercise.png]
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Messages In This Thread
Artillery setup - by Philippe - 02-09-2011, 06:15 AM
RE: Artillery setup - by Ricky B - 02-09-2011, 06:57 AM
RE: Artillery setup - by Nitram Draw - 02-09-2011, 07:34 AM
RE: Artillery setup - by Philippe - 02-09-2011, 08:11 AM
RE: Artillery setup - by Dog Soldier - 02-09-2011, 08:45 AM
RE: Artillery setup - by Ricky B - 02-09-2011, 09:09 AM
RE: Artillery setup - by Glenn Saunders - 02-10-2011, 10:13 AM
RE: Artillery setup - by Glenn Saunders - 02-11-2011, 09:30 AM
RE: Artillery setup - by Ricky B - 02-11-2011, 12:51 PM

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