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k43 at the Gates of kharkov bug?
02-14-2011, 06:18 AM,
#6
RE: k43 at the Gates of kharkov bug?
Just a question as I am unclear from the images raizer posted.

In the file posted above, unfixed2.zip you show the 213th ID infantry company unit in (6,1) still fixed. I would ask if the 88mm Flak unit in (12,4) of the 213th ID was destroyed in the Russian turn? I am wondering if by destroying the unit in the Russian turn where this fixed unit is encountered before the game advance routine is done, could cause the game engine to not have a unit of the 213 in contact with the Russians thus causing the "T" trigger to not resolve during the turn advance routine? Thus the 213th ID remains fixed?

Just guessing here because this does seem to be a very isolated and odd case.

I can replicate Stela's post in my game, quite easily and release the entire 213th ID.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
k43 at the Gates of kharkov bug? - by raizer - 02-13-2011, 08:38 AM
RE: k43 at the Gates of kharkov bug? - by raizer - 02-13-2011, 10:02 PM
RE: k43 at the Gates of kharkov bug? - by Strela - 02-14-2011, 02:01 AM
RE: k43 at the Gates of kharkov bug? - by Ricky B - 02-14-2011, 03:18 AM
RE: k43 at the Gates of kharkov bug? - by Dog Soldier - 02-14-2011, 06:18 AM
RE: k43 at the Gates of kharkov bug? - by raizer - 02-14-2011, 06:36 AM
RE: k43 at the Gates of kharkov bug? - by Ricky B - 02-14-2011, 10:18 AM
RE: k43 at the Gates of kharkov bug? - by Ricky B - 02-19-2011, 01:25 AM
RE: k43 at the Gates of kharkov bug? - by raizer - 02-19-2011, 10:04 AM

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