(02-20-2011, 12:05 AM)Herr Straßen Läufer Wrote: Even after being disrupted continually and assaulted by gobs of troopers each turn, it would recover morale and the process needed to be repeated for each turn.
FWIW, and if I interpret this correctly, the process of assaulting with heavy odds is propably not the way to use EA.
Getting a kill lowers the morale, disruption as such is not necessary (I believe). Then, if you have say four platoons available for the assault, you would assault it with two platoons at a time, twice per turn. Then repeat with the other two platoons.
As a result you would get four assaults per turn, and if any of the previous assaults results in a kill or disruption, the next one would be more likely to work out. There is no way a single MG unit would last the ten turns.
Just trying to help with my two cents here