(02-20-2011, 12:50 AM)Obergefreiter K. Kat Wrote: (02-20-2011, 12:05 AM)Herr Straßen Läufer Wrote: Even after being disrupted continually and assaulted by gobs of troopers each turn, it would recover morale and the process needed to be repeated for each turn.
FWIW, and if I interpret this correctly, the process of assaulting with heavy odds is propably not the way to use EA.
Getting a kill lowers the morale, disruption as such is not necessary (I believe). Then, if you have say four platoons available for the assault, you would assault it with two platoons at a time, twice per turn. Then repeat with the other two platoons.
First off, the unit was fired upon from multiple hexes each turn. Secondly, as the turns progressed the unit was surrounded and both fired upon and assaulted from multiple hexes. Assaulting with heavy odds can lead to multiple disrupts and therefore make the unit weaker against following assaults. I know that the unit was disrupted multiple times but still stood it's ground, on occasion, from a "minus morale" level. :chin:
(02-20-2011, 12:50 AM)Obergefreiter K. Kat Wrote: As a result you would get four assaults per turn, and if any of the previous assaults results in a kill or disruption, the next one would be more likely to work out. There is no way a single MG unit would last the ten turns.
Let me add that the unit was in a town hex and I think there was a trench in the hex. But, over the course of those ten turns it was disrupted, by indirect and direct fire,
multiple times each turn
prior to any assaults, and it lost all it's strength points by the final turn, when it was killed by fire.
But, as I said, the "delay" damage was done. I believe, as Jim, that if it was a "real" situation, that that Mg would have surrendered. I am sure if faced with the same in real life many would have surrendered for even less cause.
If Kool Kat wants to confirm what happened (or if my memory is faulty and he can correct the record) he will do so.
If you do not want to take my word for it, then so be it? :(
I have no reason to lie.
I do think EA is a bad rule for the game but I would not lie about it to make my points against it. :smoke:
There is always that final luck roll in the formula?
And, it makes me look forward to those "hero: units. :kill:
HSL