(02-20-2011, 02:32 AM)Huib Versloot Wrote: The oddest things with EA only happen to those who don't know how to play with the rule on and then take every opportunity to lenghty piss on it verbally. The rule is optional so why discuss it.
The rule, of course, is optional, but discussing it helps players who use it, use it well. I've been playing with it in recent games, including Petri's current tournament. I'm still trying to get a handle on it. I need the discussion. Without EA, disruption is the key, with it, morale becomes the key. Since my opponents don't have their morale communicated to the enemy the way disrupted units do, it can be a bit tricky, at least so far for me.
I still try to disrupt, I still surround when possible, I still try to whittle down enemy strength through direct fire and artillery, but when the assault works or doesn't work, I'm unsure why.
I assume having a commander in the hex helps. I assume infantry in a town or other defensive position helps, I've been told armor in a town is weakened (true? what about in wooded areas?) and Petri's example of multiple assaults rather than one big one now makes sense as well.
What else?
Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly