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Extreme Assault Clarification
02-20-2011, 06:51 AM,
#15
RE: Extreme Assault Clarification
This is the best (to this day) simulation of WWII combat. If it is taken that the unit representation is accurate...it should be axiomatic that the time representation should be to. In a 15 turn scen, if a unit repulses an assault...the scen has changed. Too bad. 15 turns is only an hour and a half. I have been too often engaged about the time scale in this game. For those wishing to conjure what 30 minutes IS. Go swing on a jungle jim for that long and come down, get your head on right...then assault...with nobody shooting at you...
I think...that will speak for itself.

cheers
Curt
Town Drunk
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Messages In This Thread
Extreme Assault Clarification - by Jason Petho - 02-17-2011, 08:22 AM
RE: Extreme Assault Clarification - by Crossroads - 02-20-2011, 12:50 AM
RE: Extreme Assault Clarification - by Crossroads - 02-20-2011, 03:09 AM
RE: Extreme Assault Clarification - by Scud - 02-20-2011, 04:09 AM
RE: Extreme Assault Clarification - by Crossroads - 02-20-2011, 04:18 AM
RE: Extreme Assault Clarification - by Crossroads - 02-20-2011, 06:39 AM
RE: Extreme Assault Clarification - by Mr. Guberman - 02-20-2011, 06:51 AM
RE: Extreme Assault Clarification - by Crossroads - 02-20-2011, 06:45 PM
RE: Extreme Assault Clarification - by Crossroads - 02-20-2011, 11:28 PM
RE: Extreme Assault Clarification - by Crossroads - 02-21-2011, 05:17 AM
RE: Extreme Assault Clarification - by Crossroads - 02-21-2011, 09:37 PM
RE: Extreme Assault Clarification - by Pointman - 02-24-2011, 02:25 PM

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