RE: Extreme Assault Clarification
[quote='Mr. Guberman' pid='338647' dateline='1298148699']
This is the best (to this day) simulation of WWII combat. If it is taken that the unit representation is accurate...it should be axiomatic that the time representation should be to. In a 15 turn scen, if a unit repulses an assault...the scen has changed. Too bad. 15 turns is only an hour and a half. I have been too often engaged about the time scale in this game. For those wishing to conjure what 30 minutes IS. Go swing on a jungle jim for that long and come down, get your head on right...then assault...with nobody shooting at you...
I think...that will speak for itself.
cheers
Curt
[/quote]
I guess you have said it pretty well :-)
[quote='Jim von Krieg' pid='338642' dateline='1298145953']
K-Kat,
You mean that two undisrupted units were overrun with the two disrupted units? Now that is something... It has been my experience with most assaults with an undisrupted unit makes it a waste of time..
I don't have a lot of experience with EA, but I find that quite interesting... maybe they had low morale... easy to do with Amis... as the morale of their units are normally low...
(quote/)
Jim,
It's more like the original rules that way. A good assault will work wether the units being assaulted are disrupted or not.......and a bad assault (or unlucky dice) will not always work just because the units are disrupted.Try assaulting undisrupted armor esp in a town hex also assaulting Ferdinands etc is much more realistic now.....no herding and no automatic wins or losses.....I haven't become an expert at it yet but I like it a lot more than the last version.........of course I'm just an old guy so don't pay me no mind.
VE
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
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