(02-20-2011, 12:20 PM)Jim von Krieg Wrote: I'm just beginning to expand my understanding of EA through experience... and reading the experience of others...
My words exactly
You know what? This just got more interesting...
If you look at my DAR, I finally took Arracourt on turn 23.
If you look at the pictures from my re-enactment (as I took no screen shots during the game of turns 22 nor 23),
I accidentally replayed turn 22! And not only that, but because I took the file from my opponent's email, I thus replayed the friendly arty phase as well. And unlike in the real battle,
this time the friendly arty did not have one of the US platoons retreat from Arracourt, meaning I were facing four platoons!
I now replayed the same turn 22 four times again. Remember, in the actual battle, my assaults were unsuccesful.
This morning, the following happened (friendly arty again had one engineer retreating, so only three US platoons):
#22 vs 3 US platoons, one Eng disrupted, two platoons undisrupted
EDIT: I now know the US platoons were of 3SP, 3SP, 4SP and 1SP of strength. The one routed out was either a 3SP or 4SP platoon, leaving 7-8 SPs to guard the town hex. From SP point of view, that means I had 2:1 odds on my side.
Picture here:
https://www.theblitz.club/message_boards...#pid338629
1) Direct charge straight after arty phase: Both assaults fail
2) Direct charge straight after arty phase: first assault one kill, second assault fails
3) Direct charge straight after arty phase: first assault succesful
4) Panzers and MGs in before the assault with one SP killed: first assault succesful
In conclusion: out of the five times tried, success twice, failior three times.
I have just now replayed the actual turn #23. No wonder my notes mentioned my units are now much better positioned for the assault, as in previous turn I was only assaulting from 1 o'clock and 7 o'clock. This time, I assault from four directions.
Here's the replay, just once, and with disrupted units highlighted:
#23 vs 3 undisrupted US platoons (1 armd inf, 2 eng)
Artillery phase (Yellow arrow)
1) Several rounds. No results.
Supporting fire phase (Orange arrows)
2) MGx3: -> armd inf: one disruption
3) 2 disrupt eng x2 -> armd inf: no result
4) 2 MGs x3 -> armd inf: one disruption
4) 5 squadrons of panzers x2 + spa x1 -> armd inf: one disruption
Assault from four directions(Red arrows)
5) assault from four directions: 5+3+2+5+1sp: first assault succesful.
Note: The panzergrenadier at 1o'clock can only assault once, as it needs to cross a shallow river. Other units have enough action points for two assaults if need arises.
In conclusion, what do we learn? I have actually come into conclusion I would propably not been able to take Arracourt without the EA option on. I never got even close disrupting all enemy platoons, hiding in the smoke
Go figure!
Comments?