(03-01-2011, 08:20 PM)Leo Wrote: Still looking for opponents to play a game of winSPWW2 v 4.25.
Preferable conditions:
2000-6000 pp.
All realism preferences ON.
Off-map artillery is denied.
10% artillery limit or even it is less.
Ammo carriers are allowed.
Avia/artillery bombard in 0 and 1 turn are forbidden (excepting smoke screen statement).
Map size 100x100 or above.
Visibility is 40-60.
Game length is 20-30.
Basic security.
I usually prefer to play for Germany, August 1944, but it is not obligatory only so.
I can do up to 1-4 turns a day, but not every day.
I could do this,except not too large forces suggest 4k pts,
artillery set at 5% and no off map arty, small tubes that come with infrantry are allowed with no cost to arty total.
map 80x80 to 100x100
No absolutely NO
z-fire allowed that means never.
Air 1 pt each side.
No pre-bombard except smoke.
50% armour to infrantry ratio which means don't go crazy with either this does not include APC's mean't for carrying troops unless if are AT halftracks or SP close support which have a low carry capacity and should count to arty or armour.
Buy coy size formations first.
1 scout 1 sniper and no more than 2 mmg teams per 2 coy of infrantry, this
DOES include lmg's and mmg's teams that come with a coy of infrantry,so to say if you got lmg mmg's teams already within the coy, then you can't buy any more.
Ammo units go for them if you want but i don't use them.
I'll play the Reds 9/44,I also have the CD if interested in a short campaign in that case we start with a smaller core.