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SPww2 v4.5 on the way
03-09-2011, 09:57 AM,
#3
RE: SPww2 v4.5 on the way
You would have to ask them bro.

They way I saw their explanation for a few of their tweaks was that they were trying to get units to avoid giving their position away unnecessarily.
So that's AT and AA units firing off at infantry...and scouts, snipers, FOs, HQs etc firing at longer range for no good reason.

I get around all that by simple use of the Y key and setting ranges...and in a more detailed way by using filters.
Not a big difference for me there.
Quis custodiet ipsos custodes?
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Messages In This Thread
SPww2 v4.5 on the way - by Walrus - 03-08-2011, 10:12 AM
RE: SPww2 v4.5 on the way - by Vesku - 03-08-2011, 04:38 PM
RE: SPww2 v4.5 on the way - by Walrus - 03-09-2011, 09:57 AM
RE: SPww2 v4.5 on the way - by Vesku - 03-09-2011, 04:30 PM
RE: SPww2 v4.5 on the way - by roman - 03-16-2011, 01:00 PM

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