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Releasing fixed units
03-11-2011, 02:15 AM,
#4
RE: Releasing fixed units
Just to clarify issues on Releasing units and ZERO%

First of all, in most instances, any unit in new scenarios should have a chance of being released. There is a few rare instances where a higher level HQ has been added to a scn to provide a C&C link - but in general, every combat unit should release.

A few versions ago, John Tiller built us an editor function to search a scn for Unreleased units and using this during Kh43 testing, I found a number of cases where a scn had un released Units - which I in turn interpreted as a problem and sent them to the scn designer only to find these units were not released by design. So 0% releases were added to defeat the check feature and as a way for the designer to show this is by design.

It also serves as a reminder down the road to the designer, should he ever be asked about it, that while he not rememeber exactly WHY he did it - but he definately set this up intentionally.

NOTE - this feature and the designers intention might not be in all older games - off hand I am pretty sure there are a number of unreleased FIXED units in some older scn by Wig Graves in T41 for instances.

As an aside, there is also 0% reinforcement arrivals which I won't discuss here, but suffive to say these are OK too.

Glenn
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Messages In This Thread
Releasing fixed units - by FroBodine - 03-11-2011, 12:55 AM
RE: Releasing fixed units - by Strela - 03-11-2011, 01:03 AM
RE: Releasing fixed units - by Mr Grumpy - 03-11-2011, 01:52 AM
RE: Releasing fixed units - by Glenn Saunders - 03-11-2011, 02:15 AM
RE: Releasing fixed units - by Dog Soldier - 03-11-2011, 10:49 AM
RE: Releasing fixed units - by FroBodine - 03-11-2011, 12:12 PM
RE: Releasing fixed units - by Ricky B - 03-11-2011, 12:56 PM

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