• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


No Flag Rush
03-13-2011, 10:30 AM,
#1
No Flag Rush
Still working on a map design for ME's that would prevent a side from just running forward and sitting on the flags. (I'm swearing off ME's until there's an improvement.)

Here's an ME map that features a confined staging area for each side--300 point flag at each, to signify the importance as a supply route.

Five 100-point flags scattered in the middle. Idea is for 50(+) turns, 3000 purchase points each side (at this map size).

This map & flag design is intended to prevent a simple mad dash to the flags, which is seldom realistic in battle at the small-unit level.

What I hope such a map might achieve as an ME is that many options are available for a win. Go after several small flags (but which ones exactly?) while defending your supply line, defend your supply line and go after your opponent's main supply, etc., etc. With multiple avenues of approach possible for any plan.

Thoughts? Ideas? (I can mail the current map on request.) :stir:
.
.


Attached Files
.jpg   No_Flag_Rush.JPG (Size: 139.87 KB / Downloads: 12)
"Never put off till tomorrow what you can avoid doing entirely."
.
Quote this message in a reply


Messages In This Thread
No Flag Rush - by Mad Baron - 03-13-2011, 10:30 AM
RE: No Flag Rush - by Ratzki - 03-14-2011, 12:55 AM
RE: No Flag Rush - by Mad Baron - 03-14-2011, 08:03 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)