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3rd Party Art Mods, Sound Mods, Helpful Info
03-13-2011, 06:08 PM, (This post was last modified: 03-13-2011, 09:36 PM by Crossroads.)
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RE: 3rd Party Art Mods, Sound Mods, Helpful Info
(03-13-2011, 12:23 AM)Warhorse Wrote: Just a suggestion, if you use JSGME, a swapping utility available for free, you can do this on the fly, no need to overwrite anything!!Big Grin Link here-http://www.users.on.net/~jscones/softwar...jsgme.html
Mike

Mike, the tool requires a similar folder structure under the \MODS folder as what the game uses.

Since all the sound files and bitmaps are directly under e.g. \West Front, does it mean there needs to be no subfolder under \MODS either?


EDIT: Got it! I installed JSGME under West Front, to have a game specific executable. I then created a MODS subfolder, into which I created three subfolders: "Krazy Kat's War Movie Themes", "DeathDealer's Assault Movement and Explosions" and "DeathDealer's Icons".

Then put the various ogg files and bitmaps to their relative folders.

JSGME now recognises these three as available mods. How cool!

[Image: GME-2.jpg]

For the mods available in the installation, it would be a similar task to just moving those folders there as well, including that mother of all user mods, the PANZER LEADER mod for WF and BLITZ for EF :thumbs_up:

EDIT2: Yep, that worked as well. Picture updated.
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RE: 3rd Party Art Mods, Sound Mods, Helpful Info - by Crossroads - 03-13-2011, 06:08 PM

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