• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


No Flag Rush
03-14-2011, 08:03 AM,
#3
RE: No Flag Rush
Good point. I played a game where each side had just one small flag, in a remote spot in that side's rear (had to design it with at least one flag or the game would randomly add flags in QB mode)--essentially, a no-flags game. We both eventually locked up along a certain front line, and neither side was willing to commit to a hard drive into enemy lines. Ended in a 30-turn draw.

Maybe another way to eliminate the flag rush is to place flags in terrain that offers no nearby cover...necessitating a side needing to dominate a broader area in order to control a flag? So you can't just run to map center and sit and wait, because you'd be exposed to enemy fire. You'd have to actually maneuver into enemy territory to eliminate their threat.

Plus, your idea of still having a couple distant small flags for side shows to the main effort.
.
.
"Never put off till tomorrow what you can avoid doing entirely."
.
Quote this message in a reply


Messages In This Thread
No Flag Rush - by Mad Baron - 03-13-2011, 10:30 AM
RE: No Flag Rush - by Ratzki - 03-14-2011, 12:55 AM
RE: No Flag Rush - by Mad Baron - 03-14-2011, 08:03 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)