RE: Any consensus on F 14?
Unfortunately, because of the sheer size and scope of the campaign and the number of campaign scenarios in F14 (it probably should have been at least two separate games -- Marne '14 and Race to the Sea '14 -- what a great deal F14 is! :)), the testing period wasn't able to fully finish the early campaign. However, as with every other game (large campaigns are rarely played through completely in testing), partial play thoughs with careful thinking produces good professional estimates on VP levels and I would say that the average result should probably be a draw or very close Allied Minor Victory.
Of course another complication is the fact that the campaign can be played any different number of ways, and any commitment of reinforcements to a given area by either side will drastically change the situation (but that too is what makes it a deep campaign with tons of re playability IMO). Combine this with the fact that player skill in F14/FWWC can play a huge factor in the outcome makes it difficult to work out (someone might lose half or an entire army for example).
Oh well, should it prove to be one sided in VP levels in the future then VP levels and improvements may be subtly adjusted as necessary.
Speaking of which, I would love to play a team based PBEM campaign one day, but I am too busy at the moment. My big dream would be to play a team based TCP/IP campaign at Tillercon where each army is controlled by a person. The turns would go relatively quick and coordination between armies would be historically difficult and would have to be planned out by an overall person. How cool would that be! :smoke:
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