RE: Grigsby - War in the East; worth time and money?
Being on both ladders, and a custodian for both, I don't know how valuable my opinion is to you - and I would suggest asking on the Grigsby forum also, as many of those players are PzC players also.
Anyway, there is tons of "chrome" and the ability to micromanage, but you don't have to dig down deep, a lot of it can be left to the game engine to handle. the biggest issue that you must handle, outside of moving and fighting, is the Soviet player creating new units - otherwise they won't get anything new, and I have just the question of when to create more posted on the Grigsby forum, hope to get some kind of discussion on that going.
Otherwise, the game is as deep as you want to make it, I ignore most things, probably to my own detriment, until I develop a better feel for what to do wit different things, trying to pick up just a small bit at a time.
That said, I have only played smaller scenarios, including Case Blau right now from both sides, and considering that is half the main front, give or take, my play time in it is very small, must less than I expected and much less than the old War In Russia by Grigsby. Presumably the rest of the front would normally be quiet a lot of the time anyway, so I would say the time involved, unless you really micromanage, would be less than the bigger and mid-sized campaigns of PzC.
I would say some of the "chrome" is really complexity with no relation to reality or history, as most of what happens is very mathematically driven, and adding in chrome may not make the results any more historical than without, if that makes any sense at all.
Rick
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