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Help re DUKW's
04-07-2011, 04:17 AM,
#7
RE: Help re DUKW's
I forgot to add that if you are playing VM _Alt edited version where the DUKW units are amphib capable the units must be in "on foot" as well as in T mode to cross a river hexside. ;)

If my memory serves me right you still need a "has boats" engineer unit to cross the full hex rivers.
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Messages In This Thread
Help re DUKW's - by Gordons HQ - 04-06-2011, 09:37 PM
RE: Help re DUKW's - by Mike Bowen - 04-06-2011, 10:09 PM
RE: Help re DUKW's - by Ricky B - 04-06-2011, 11:09 PM
RE: Help re DUKW's - by Mr Grumpy - 04-07-2011, 12:56 AM
RE: Help re DUKW's - by Ricky B - 04-07-2011, 02:45 AM
RE: Help re DUKW's - by Al - 04-07-2011, 03:07 AM
RE: Help re DUKW's - by Mr Grumpy - 04-07-2011, 04:17 AM
RE: Help re DUKW's - by Glenn Saunders - 04-07-2011, 04:36 AM
RE: Help re DUKW's - by Volcano Man - 04-07-2011, 10:27 AM
RE: Help re DUKW's - by Glenn Saunders - 04-07-2011, 04:27 PM
RE: Help re DUKW's - by Volcano Man - 04-07-2011, 08:34 PM
RE: Help re DUKW's - by Glenn Saunders - 04-08-2011, 10:57 AM
RE: Help re DUKW's - by Gordons HQ - 04-08-2011, 12:03 AM
RE: Help re DUKW's - by keif149 - 04-08-2011, 08:21 AM
RE: Help re DUKW's - by Volcano Man - 04-08-2011, 11:48 AM
RE: Help re DUKW's - by Gordons HQ - 04-08-2011, 07:57 PM
RE: Help re DUKW's - by Al - 04-09-2011, 12:19 AM
RE: Help re DUKW's - by Gordons HQ - 04-09-2011, 08:48 PM

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