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Variable Visibility
04-09-2011, 06:52 AM,
#6
RE: Variable Visibility
(04-08-2011, 06:32 AM)Scud Wrote: From the World in Flames Tournament:
(04-07-2011, 01:19 AM)Verrückte Katze Wrote: ...So just to let you know: Variable Visibility will strike you, at some time :smoke:

I started to post this there and then thought maybe a new thread to get some current opinions.

My brother and I play with VV on. It's a little dicey cause you forget and just suddenly can't see past a certain amount of hexes. Nothing brings attention to the fact that visibility has changed. One moment there's a tank on the horizon, the next moment there isn't. Other than that I don't mind it. I'd like it better, though, if there were some kind of graphical effect that happened to bring attention to the fact that visibilty had changed.

Other than my brother and me, does ANYONE play with it on?

Dave

I only play with it on when the scenario designer calls for it to be used.
Other wise I see it as an artificial diversion to any match.

cheers

HSL
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Messages In This Thread
Variable Visibility - by Scud - 04-08-2011, 06:32 AM
RE: Variable Visibility - by Jason Petho - 04-08-2011, 06:38 AM
RE: Variable Visibility - by Dragoon - 04-08-2011, 06:50 AM
RE: Variable Visibility - by von Manstein - 04-09-2011, 04:54 AM
RE: Variable Visibility - by Glint - 04-09-2011, 06:18 AM
RE: Variable Visibility - by Herr Straße Laufer - 04-09-2011, 06:52 AM
RE: Variable Visibility - by Glint - 04-09-2011, 07:44 AM
RE: Variable Visibility - by Von Earlmann - 04-09-2011, 08:26 AM
RE: Variable Visibility - by Jason Petho - 04-09-2011, 09:37 AM
RE: Variable Visibility - by Otto von Blotto - 04-09-2011, 08:47 AM
RE: Variable Visibility - by Herr Straße Laufer - 04-09-2011, 11:51 AM
RE: Variable Visibility - by Otto von Blotto - 04-09-2011, 08:06 PM
RE: Variable Visibility - by Scud - 04-09-2011, 09:44 AM
RE: Variable Visibility - by Jason Petho - 04-09-2011, 09:49 AM
RE: Variable Visibility - by Otto von Blotto - 04-09-2011, 09:51 AM

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