• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Variable Visibility
04-09-2011, 09:44 AM,
#11
RE: Variable Visibility
Could it be adjusted to +/-1 on only the first player turn and hold there on the second player turn? That would take care of that issue if it were possible. I can certainly understand the point.

Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Send this user an email
Quote this message in a reply


Messages In This Thread
Variable Visibility - by Scud - 04-08-2011, 06:32 AM
RE: Variable Visibility - by Jason Petho - 04-08-2011, 06:38 AM
RE: Variable Visibility - by Dragoon - 04-08-2011, 06:50 AM
RE: Variable Visibility - by von Manstein - 04-09-2011, 04:54 AM
RE: Variable Visibility - by Glint - 04-09-2011, 06:18 AM
RE: Variable Visibility - by Herr Straße Laufer - 04-09-2011, 06:52 AM
RE: Variable Visibility - by Glint - 04-09-2011, 07:44 AM
RE: Variable Visibility - by Von Earlmann - 04-09-2011, 08:26 AM
RE: Variable Visibility - by Jason Petho - 04-09-2011, 09:37 AM
RE: Variable Visibility - by Otto von Blotto - 04-09-2011, 08:47 AM
RE: Variable Visibility - by Herr Straße Laufer - 04-09-2011, 11:51 AM
RE: Variable Visibility - by Otto von Blotto - 04-09-2011, 08:06 PM
RE: Variable Visibility - by Scud - 04-09-2011, 09:44 AM
RE: Variable Visibility - by Jason Petho - 04-09-2011, 09:49 AM
RE: Variable Visibility - by Otto von Blotto - 04-09-2011, 09:51 AM

Forum Jump:


Users browsing this thread: 13 Guest(s)