(04-09-2011, 06:03 PM)RD_DeathDealer Wrote: I prefer the AF rule- I think it adds another aspect of strategy to the game.
In many cases it gives hope to the player commanding inferior armor formations.
The nice thing about it is that it can be turned on or off as desired by players. :soap:
Definitely, another strategy is called for. Isn't that the job of the scenario designer when achieving balance? :chin:
Off the :soap:
and into the fire ... again.
(...I'm just glad that I have a couple of posters in my ignore list so I don't have to look at what is coming. :cheeky:
...)
Especially those who want visibility to change 250 m every three to six minutes, engineers to clear wrecks, plant and remove minefields every six minutes, build bridges in six minutes, and disrupted, overwhelmed, units to hold out for hours, and armor to fail in attempts to overrun empty wagons because they are in a town, or using armor facing because "they" believe it is more realistic. Added to the game because the new developers think they know it all ... and better than anyone else.
If a scenario designer likes AF they should indicate that in their write up so that players should use it for their designs? Why try to force it upon others because
they "believe" it is "realistic"?
Believe me, I will play pretty much any way my opponent wants, except using AF, VV, or EA when they are not called for by a specific designer in their scenarios.
HSL