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Better AI
04-15-2011, 08:50 AM,
#17
RE: Better AI
(04-15-2011, 02:02 AM)Mike Bowen Wrote: I would even advocate AI units in bunkers etc not firing to avoid the risk of disrupting in their turn.

I might have a hard time selling this Mike - such a change would have German units on the atlanic wall hold fast and not fire at stacks of units on the beach in the open and that game uses the Density affect on the kills.

Glenn
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Messages In This Thread
Better AI - by Florek112 - 03-16-2011, 10:41 AM
RE: Better AI - by Dog Soldier - 03-16-2011, 11:11 AM
RE: Better AI - by Volcano Man - 03-16-2011, 12:10 PM
RE: Better AI - by Dog Soldier - 03-16-2011, 01:11 PM
RE: Better AI - by Mr Grumpy - 03-16-2011, 05:57 PM
RE: Better AI - by Mike Bowen - 03-16-2011, 06:42 PM
RE: Better AI - by Florek112 - 03-16-2011, 11:20 PM
RE: Better AI - by Skrantsky - 04-14-2011, 07:36 AM
RE: Better AI - by Glenn Saunders - 03-17-2011, 02:05 AM
RE: Better AI - by Nitram Draw - 03-17-2011, 02:27 AM
RE: Better AI - by Glenn Saunders - 03-17-2011, 03:40 AM
RE: Better AI - by Nitram Draw - 03-17-2011, 03:53 AM
RE: Better AI - by bwv - 04-14-2011, 08:10 AM
RE: Better AI - by Glenn Saunders - 04-14-2011, 02:16 PM
RE: Better AI - by Jazman - 04-14-2011, 03:32 PM
RE: Better AI - by Mike Bowen - 04-15-2011, 02:02 AM
RE: Better AI - by Glenn Saunders - 04-15-2011, 08:50 AM

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