(05-12-2011, 12:16 PM)RADO Wrote: As some of you are aware, I have been working on making a scenario for WF. I started it simply as historical-fiction to learn the base mechanics of scenario making. I thought what I had put together might be a size 5 or 6, and was surprised to find it a nine! I'm wondering if there is a rule of thumb or other criteria that one can use to get an idea of the scenario "size" that one is building?
Complexity (or size) is dependent on the number of units in the scenario. The more units you have, the higher the complexity.
(05-12-2011, 12:16 PM)RADO Wrote: Another issie is that one of the biggest hardships is "play balance". I have made many scenarios for another period of history that I enjoy (antiquity), but WW2 is new, and play balance is a real difficult aspect, especially when the game has no "point system". What you think is balanced turns out not to be and what you have is a real hit & miss methodology for making the scenario "balanced".
I am confused by the "no point system" reference? Can you explain?
Jason Petho