RE: A few armored car musings and misc. requests
I can understand where you are coming from John.
I remember the days of tabletop gaming, long before the
computer technology.
I read many rule booklets and, the main calculation with the dice rolls was, -
a die roll for chance of a hit, a die roll for the hit spot, (i.e, turret, side/rear/front armour, a die roll for chance of penetration based on 'firing gun barrel' against defensive armour factor. Whether the target was moving or stationary, etc., etc.
When I came across CS many years ago I thought, wow! No more stacking all the units and tables away and, all the calculations calculated in a second, lol!
I must admit, I thought the game was based on these sort of calculations myself.
Indeed, some rule books were what NATO used in their battle planning for the 'cold war'.
I agree with KK, (for once, lol ;-) ) that it would be good for some input from the designers to elaborate on this.
An interesting thread, John !
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