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ubiquitous air interdiction
05-25-2011, 07:08 AM,
#6
RE: ubiquitous air interdiction
Im for lots of details in my games, go figure look at BOOTB but Tiller likes the air warfare to be simple which is fine but i would rather have it like the old NATO Commander from microprose i believe. All u did was set your AC to intercept for a bunch of days and they took casualties and then swith them to interdict or ground attack and everything was automatic, cpu did all the work. It was simple but it was effective in being able to see the air campaign without ever really having to do anything. Tillers The First Blitzkrieg actually already has an air campaign, i would go for porting that over to the MC series and pay the extra money.

Aaron
Rangers Lead the Way
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Messages In This Thread
ubiquitous air interdiction - by LBouton - 05-24-2011, 01:01 AM
RE: ubiquitous air interdiction - by Nitram Draw - 05-24-2011, 03:37 AM
RE: ubiquitous air interdiction - by TET2 - 05-24-2011, 01:26 PM
RE: ubiquitous air interdiction - by FM WarB - 05-25-2011, 02:26 AM
RE: ubiquitous air interdiction - by Nitram Draw - 05-25-2011, 03:54 AM
RE: ubiquitous air interdiction - by Aaron - 05-25-2011, 07:08 AM

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