• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


River Issues
05-27-2011, 09:34 AM, (This post was last modified: 05-27-2011, 09:55 AM by Troll.)
#7
RE: River Issues
Hi Scud, yes the 6min rule is always a real life issue. Right now I am playing 2 games of "A Close Run Thing" of 45 turns and @ 6mins a turn that comes out to be 270 mins or just 4 1/2 hours of actual time, even though the scenario represents the first 5 days of the actual battle. So there can be a time issue in many scenarios. But as I said in my post, the engineer can only damage the bridge on a number of turns and if fortunate enough, may eventually destroy it and that is why a large bridge should have high defence values and the time factors to plant explosives etc. That is how I factored in the damage part of my idea and the 6min rule. In 6 mins or 12 mins or even more mins, engineers could blow a whole in the roadway to make things more difficult to move across the bridge. or damage the structure in some way that weakens the bridge. I also agree that it should be a designers choice, and that you could not launch a boat from prohibited terrain.


Thanks for your feedback guys gals

Joe
Quote this message in a reply


Messages In This Thread
River Issues - by Troll - 05-27-2011, 03:14 AM
RE: River Issues - by ScoutsOut - 05-27-2011, 03:36 AM
RE: River Issues - by Huib Versloot - 05-27-2011, 05:24 AM
RE: River Issues - by John Given - 05-27-2011, 05:26 AM
RE: River Issues - by Troll - 05-27-2011, 06:23 AM
RE: River Issues - by Scud - 05-27-2011, 09:01 AM
RE: River Issues - by Troll - 05-27-2011, 09:34 AM
RE: River Issues - by Huib Versloot - 05-27-2011, 05:49 PM
RE: River Issues - by Hawk Kriegsman - 05-28-2011, 02:05 AM
RE: River Issues - by Herr Straße Laufer - 05-27-2011, 06:59 PM
RE: River Issues - by Troll - 05-28-2011, 09:04 AM
RE: River Issues - by Hawk Kriegsman - 05-29-2011, 09:36 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)