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River Issues
05-27-2011, 05:49 PM,
#8
RE: River Issues
The time span of a turns is a different discussion. There are virtually no scenarios where a turn represents indeed 6 minutes, hence there are no designers I know of who consistantly use(d) the concept that a turn is 6 minutes. Not the current designers, nor the original Talonsoft designers. It simply doesn't work in practice.

My "problem" with most of the suggestions for rivers/bridging here is that they are probably too detailed for this game scale. I have also not come across historical situations in my scenarios where I would need this level of detail.

I agree however that a crewed boat should be able to be launched from any hex bordering the river. I'm not sure if it can be programmed to make that possible, as I think it might have implications on other boats (landing craft) that would normally not be able to enter a land hex.
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Messages In This Thread
River Issues - by Troll - 05-27-2011, 03:14 AM
RE: River Issues - by ScoutsOut - 05-27-2011, 03:36 AM
RE: River Issues - by Huib Versloot - 05-27-2011, 05:24 AM
RE: River Issues - by John Given - 05-27-2011, 05:26 AM
RE: River Issues - by Troll - 05-27-2011, 06:23 AM
RE: River Issues - by Scud - 05-27-2011, 09:01 AM
RE: River Issues - by Troll - 05-27-2011, 09:34 AM
RE: River Issues - by Huib Versloot - 05-27-2011, 05:49 PM
RE: River Issues - by Hawk Kriegsman - 05-28-2011, 02:05 AM
RE: River Issues - by Herr Straße Laufer - 05-27-2011, 06:59 PM
RE: River Issues - by Troll - 05-28-2011, 09:04 AM
RE: River Issues - by Hawk Kriegsman - 05-29-2011, 09:36 PM

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