(05-27-2011, 03:14 AM)Troll Wrote: River crossings
There should be no realistic reasons why you should not be able to cross a river or major river and have to have shallow water to begin the crossing. As a kid we had a rowboat, canoe and a few rubber rafts which we used to fish in the Schuylkill river in PA. The depth of the water where we would launch the boats was at least 6' deep and we simply pushed part of the boat in the water some got in and the others pushed the remainder of the boat in the water and jumped in or all got in and pushed off the bank with paddles. There is no realistic reason why you should need shallow water to cross any type of river with a raft crewed boat etc. in this game and should be changed.
Hey Joe,
Nice points.
I grew up in King of Prussia and now live in Lansdale. I know that Schuykill river. Don't you think that it would be considered a minor river in the game system? Think about crossing it and still having movement points left? :chin:
The Delaware is one that is more like a Major river? :smoke:
In the crossing of either you still have to consider that the units involved would have to be combat effective when they come out the other side?
The game has it's issues when it comes to those kind of details; such as launching rafts, light boats, etc..
How much can be cleaned up, in scale, and how much can be simply programmed in is another issue altogether?
HSL
(05-27-2011, 09:34 AM)Troll Wrote: Hi Scud, yes the 6min rule is always a real life issue. Right now I am playing 2 games of "A Close Run Thing" of 45 turns and @ 6mins a turn that comes out to be 270 mins or just 4 1/2 hours of actual time, even though the scenario represents the first 5 days of the actual battle. So there can be a time issue in many scenarios. But as I said in my post, the engineer can only damage the bridge on a number of turns and if fortunate enough, may eventually destroy it and that is why a large bridge should have high defence values and the time factors to plant explosives etc. That is how I factored in the damage part of my idea and the 6min rule. In 6 mins or 12 mins or even more mins, engineers could blow a whole in the roadway to make things more difficult to move across the bridge. or damage the structure in some way that weakens the bridge. I also agree that it should be a designers choice, and that you could not launch a boat from prohibited terrain.
Thanks for your feedback guys gals
Joe
Joe, I like your thinking.
I wish that some of the scenario designers would look more to the scale of the game when creating scenarios. But, that is simply completely another issue, that cannot be changed.
I think that pontoon bridges, even a full hex wide, should be subject to the bridge destruction rules that exist for hexside bridges. They are so much easier to effectively damage? :eek1:
HSL