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Dutch Grenadier vs Daisy AAR (well sort of)
06-07-2011, 10:23 PM,
#6
RE: Dutch Grenadier vs Daisy AAR (well sort of)
Plus if you can get the Marder positioned in some woods where it can move forward fire a few rounds and move back, the woods protect it fairly well, until Arty shows up:)..

This works good for other units... with the new commands, you can move 'Slow' forward 'Fire Target', with a puase of 20 sec, and then move 'Reverse'.. works like a shoot and scoot... or you can advance this way through a town by slow moving pausing for 15 seconds target a building, move, target... This way depending on unit ROF you could possibly have 4 targets on a single turn (at least thats the most I have gotten to work):cool2:... great for surpression...

I agree Raz two Marder (in a defensive situation) is better off then a PzIV... IMHO
***** Fredrocker's Combat Mission Site *****"Nobody cares how much you know, until they know how much you care." - Theodore Roosevelt
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RE: Dutch Grenadier vs Daisy AAR (well sort of) - by Fredrocker - 06-07-2011, 10:23 PM

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