• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Ahistorical OOBs in HPS SBs
06-09-2011, 06:55 AM,
#14
RE: Ahistorical OOBs in HPS SBs
There are more games reported for VN, but there have been some new scenarios released for TOD in the last update through the HPS site. There are a lot of post-release scenarios for both games, more for VN over at Task Force Echo 4.

What type of MODs are you referring to? Graphics? Sounds? There are quite a few of both available out there, and do not have any issues. If you go in and change the OOBs to reflect the accurate units then, yes, you will have compatibility issues with people if you play PBEM.
Site Commander: Task Force Echo 4
Quote this message in a reply


Messages In This Thread
Ahistorical OOBs in HPS SBs - by burroughs - 06-06-2011, 05:25 AM
RE: Ahistorical OOBs in HPS SBs - by Wolfgang - 06-06-2011, 06:35 AM
RE: Ahistorical OOBs in HPS SBs - by -72- - 06-06-2011, 02:53 PM
RE: Ahistorical OOBs in HPS SBs - by TheBigRedOne - 06-07-2011, 02:15 AM
RE: Ahistorical OOBs in HPS SBs - by Wolfgang - 06-07-2011, 03:28 AM
RE: Ahistorical OOBs in HPS SBs - by TheBigRedOne - 06-07-2011, 03:52 AM
RE: Ahistorical OOBs in HPS SBs - by Wolfgang - 06-07-2011, 04:15 AM
RE: Ahistorical OOBs in HPS SBs - by Dog829 - 06-07-2011, 08:25 PM
RE: Ahistorical OOBs in HPS SBs - by burroughs - 06-08-2011, 12:22 AM
RE: Ahistorical OOBs in HPS SBs - by Dog829 - 06-08-2011, 02:19 AM
RE: Ahistorical OOBs in HPS SBs - by Wolfgang - 06-08-2011, 06:28 AM
RE: Ahistorical OOBs in HPS SBs - by TheBigRedOne - 06-09-2011, 02:18 AM
RE: Ahistorical OOBs in HPS SBs - by burroughs - 06-09-2011, 05:55 AM
RE: Ahistorical OOBs in HPS SBs - by TheBigRedOne - 06-09-2011, 06:55 AM
RE: Ahistorical OOBs in HPS SBs - by Dog829 - 06-10-2011, 01:30 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)