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Pet Peeve HQ abuse
06-10-2011, 11:16 AM,
#4
RE: Pet Peeve HQ abuse
Hi,

I agree that it is certainly an area that is easily abused. On a project I am currently working on we have set HQ's at 50 men in strength. This is at all levels - Divisional up to Army group. They are set up as companies.

This has two impacts - they are extremely brittle if fired on with a reasonable chance of being completely eliminated with a few shots, or if not eliminated they accrue so much fatigue quickly that they become useless in the medium term.

This really forces a player to think twice before putting them anywhere in harms way.

We have also given them essentially zero factors other than defense. This includes AA values and actually requires a player to keep AA near their headquarters to reduce their vunerability to aircraft.

Finally, players need to read what HQ's actually do - they are so key to keeping a force 'in the fight' that if more players realised their importance the less of them would be in the front line....

David
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Messages In This Thread
Pet Peeve HQ abuse - by Landser34 - 06-10-2011, 07:29 AM
RE: Pet Peeve HQ abuse - by Ricky B - 06-10-2011, 08:23 AM
RE: Pet Peeve HQ abuse - by Landser34 - 06-10-2011, 08:29 AM
RE: Pet Peeve HQ abuse - by Strela - 06-10-2011, 11:16 AM
RE: Pet Peeve HQ abuse - by Glenn Saunders - 06-10-2011, 02:19 PM
RE: Pet Peeve HQ abuse - by The SNAFU - 06-11-2011, 12:01 AM
RE: Pet Peeve HQ abuse - by Lowlander - 06-11-2011, 01:02 AM
RE: Pet Peeve HQ abuse - by Glenn Saunders - 06-11-2011, 07:37 AM
RE: Pet Peeve HQ abuse - by Lowlander - 06-11-2011, 10:10 PM
RE: Pet Peeve HQ abuse - by Dog Soldier - 06-11-2011, 08:55 AM

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