I love it when someone throws their HQs into the front line. The higher up the COC the HQ is the more lead it attracts from my combat units.
Having an opponent put an HQ where I can pound it means:
- The other guy is new to PzC & clueless how valuable these units are in command & control functions or in casualty VP.
- I am way ahead of where I thought I was in the game if my opponent is desperate enough to expose his HQs.
Catching an HQ in LOS at the beginning of a turn due to an unexpected increase in visibility is a totally different situation. Still causes the unfortunate HQ to get the buckets out to catch the lead coming its way.
If my opponent thinks placing an HQ in a choke point will slow my movement, well then I take them to school. HQs have no assault value, so they can not harm my units that assault them. Bang, bang, the HQ is dead.
Sometimes it only takes one assault instead of two. The rest of my units drive over the enemy officers digital corpses on the way to their objectives.
I do not see any benefit to placing HQs in the front lines. It is a desperate move. If it is the last turn of a game & I am preparing to assault the final VP location I need, it is my own fault I did not think ahead to the possibility the enemy has an HQ with a decent morale level to throw into the last ditch defense. All one has to do in this situation, is bring plenty of firepower / assault power to blow the enemy out of the VP location.
Much better to have too many units to take a position then to have "just enough" only to find out the enemy has a reserve. That is the difference between good PzC play & great PzC play. I have learned that lesson from some the best.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp