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A few infantry-related questions
06-24-2011, 02:33 PM, (This post was last modified: 06-25-2011, 12:33 AM by Jason Petho.)
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RE: A few infantry-related questions
(06-23-2011, 10:50 AM)John Given Wrote: 1. When units try to dig-in, do they have the same chance to create an IP regardless of terrain? It would logical for this to be so.

Terrain type has no affect.

(06-23-2011, 10:50 AM)John Given Wrote: 1a. Do all non-engineers have the same chance to dig in? I.E., to SS Panzergenadiers have a better chance than Russian cavalry infantry to create IP's per turn?

No, they all fill sandbags equally.

(06-23-2011, 10:50 AM)John Given Wrote: 1b. Do infantry units with more strength points have a better chance to create IP's than low-sp units?

As far as I know, the die is cast once per platoon, regardless of strength.

(06-23-2011, 10:50 AM)John Given Wrote: 2. I like the new minelayer engineers, but I disagree that they can only lay one mine, and then they become useless. I would think a better solution is to make the unit go low ammo when it makes a minefield, but can lay another field as soon as it recovers from low-ammo status. I would think that a vehicle of some type should be used to facilitate the creating of multiple minefields for a given minelayer platoon, but I was not sure if this could be coded into the game.

Something of the sort was tested but became overly abused. In Modern Wars, the mine platoons have been converted into squads instead.

(06-23-2011, 10:50 AM)John Given Wrote: 3. I really like the construction engineers, but in my opinion their chance to make a block or a trench needs to be upped somewhat. Six failures in a row is kinda annoying, and in short scenarios, a potential game killer. Anyone know what the percentage chance is that construction engineers can make field works in a given turn?

They are designed for longer, monster-esque scenarios.

(06-23-2011, 10:50 AM)John Given Wrote: 3a. Do construction engineers with more strength points (sp's) have a greater chance to make something, compared to a low-strength platoon? If so, by about how much?

As above, one roll per platoon per turn, regardless of strength.

(06-23-2011, 10:50 AM)John Given Wrote: 4. Shouldn't low strength or specialized anti-infantry infantry (snipers) have a chance of NOT becoming spotted when they fire, in a way similar to smaller-caliber AT guns (and for the exact same reason)?

They are coded in a similar manner and some specialized infantry have the ability to move in LOS without being spotted (based on a die roll)

Jason Petho

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A few infantry-related questions - by John Given - 06-23-2011, 10:50 AM
RE: A few infantry-related questions - by Jason Petho - 06-24-2011, 02:33 PM

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