(07-03-2011, 06:43 AM)Volcano Man Wrote: Well, that would be a question for others more in the know than me. Any change to the game takes work and tweaking and I do not suspect that a change of any sort would happen here at all (and if it did, older scenarios would not be changed I am sure). Since everyone else was day dreaming / fantasizing I figured I would do the same.
I have spent hours trying to come up with a system of VPs which vary over time. Here is what I tried:
1. Develop "VP" units which are initially set up at the objectives. As time go by the unit is Withdrawn, and another VP unit arrives as a Reinforcement at the objective site. The sequential units have more or less value when attacked. This I have done.
2. The VP units have no MPs i.e. are fixed; and they also need to have zero defense/as low as possible. Gets hard....
3. The challenge has been to develop such a unit with OOB generator; the VP unit much be worth 100s - 1,000s of point: How can that be done??? Sigh....so far impossible.
4. Of course someone who knows the code could do this in a heart beat...
Marquo :)