RE: Kill Points or VP Points
No, actually what you describe is possible right now without any changes. I have done this before actually -- I worked on a Middle East '67 campaign in the Lebanon area that was set in the far future of 2015 (I was working on it back in 2004 or so), and the goal was for there to be no objectives per se, rather there were only a very extremely valuable units on the enemy's side that represented hi value personnel/people. Those units would have a speed of 0 (so they could not run away) but the units would get deployed according to strategy | operation selections, or through random spawning at the start (to keep the other side guessing). Then the Israelis would have to work against time to find and kill the valued people, while the other side would use the militia units, irregulars and some regulars to defend the most important targets, or to mislead the enemy (ie. heavily defending areas with no commanders present). I had the idea when the US was looking for the "playing cards" people of Saddam's regime in Iraq.
I managed to accomplish this by creating 52 units that had Arabic sounding names, each with different point values for each card. The Ace of Spades was the leader who was worth something like 1000 VPs. The high VP levels for units was accomplished by arbitrarily boosting an insignificant unit value to an extreme level, thereby giving it a point boost. So, for example, the Ace o' Spades, lets say Saddam, was a unit of 1 man, Unit Class: Foot, Unit Type: HQ, defense of 16, and the AA range was 5900. This made the unit exactly 1000 VPs. The reason I did this for the AA range is because with an AA attack strength of 0, the AA range plays no effect on gameplay other than to boost the VP value of the unit.
Sadly I never finished the scenario, it is one more project that never saw the light of day. Obviously after some play testing it probably would turn out the defense value of the above unit would have to be very high to keep the 1 man from dying from stray artillery barrages, but something would have been figured out there.
I only mention this because a lot of things are possible, you just have to experiment. Maybe you can put this info to use and make a scenario. I have to admit though, I just don't see a problem with the standard scoring technique for this approach to be worth the effort or to make a lot of sense.
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