RE: Kill Points or VP Points
Great idea, Ed. My problem was that I could not figure how to make a high value but easy to kill VP unit; I will look into what you describe.
To me the static nature of the VPs is a major avenue for improvement. As I described above, given the "Kill VPs" and static nature of the geographic VPs, there is little need to acheive rational, historical objectives, and most players recapitulate very predictable, dull, unimaginative moves every time. There is no incentive to do otherwise.
Most campaigns quickly degenerate into a series of multiple small tactical engagements with but one objective: envelope and destroy enemy units. There is no real pressure of a timetable to take tactical objectives, and the overall strategy for the engagement/campaign really only takes a backseat. Killing enemy units becomes an addiction like eating pistachio nuts...and this ruins the appetite for the main course aka the strategic objectives. :soap:
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