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This is so true!
I am playing a Smolensk campaign and my opponent is methodically moving
north & south, enveloping the plodding front line infantry divisions...Guderian would be rolling over in his grave!!
I know it works, he will have his major victory in due time, but it is so tedious...he punched a hole in the center (then turned south) and bounced the Dvina northeast of Vitebsk, then turned
back west to envelope a "D" quality division in Vitebsk. I would have pushed east to Dimidov, then Smolensk is a ripe target to the southeast!
My point is, a campaign like Smolensk is going to be a German victory most of the time...it is a golden opportunity to really be daring and push the limits of armored exploration in the campaign system...plus it would make it interesting for the poor slop that is stuck with the Russians!!
Instead, we will plod along and have a decisive victory for the Germans in the spirit of a World War I campaign...:smoke:
Jon
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Heh, heh, heh. I am certain that my last opponent quit our S'41 campaign in disgust because that is essentially what I did, but I was more methodical. The Soviet units which enter on the south can be a real pill if they are allowed to infiltrate the rear. So I patiently spun a spider web along the south edge and everytime reinforcements entered, they were devoured for the points. A tasty battalion of 300 + men is worth ~ 30 points....:rolleyes: And yes I rolled the flank from south to north. Why bother driving east to Smolensk when the smorgesborg of Soviet units is more than enough to ensure victory?
Again this is my point: no incentive to act with a modicum of historical imperative; you can call it the Battle of Smolensk but that it is not - it is a jumbled series of tactical engagements spread out over the map with no real rythme or reason. And as George C. Scott said in the movie Patton, "God forgive me, I love it so."
Marquo