RE: Kill Points or VP Points
Well.... why not make a version of S41 campaign where the objectives are 1000s of points each, thereby negating most of the VPs from losses. If the VP values are high enough and the VP levels take the Russian units into account, then it could be worked out where Russian losses are mostly negated. If desired, the turn count could then be narrowed down a bit if desired to place a greater emphasis on time.
But I was always under the impression that the great German blitz through Russia placed a great emphasis on destroying Russian formations - which was something they could not get a good handle on in many cases because of the vast expanses; many units simply slipped through the nets. To deny this requirement to the Germans would simply mean that they could punch through a hole then drive past everything to the objectives where they would certainly win at that as well. So, I am not sure what one approach would do over the other except cause the player to take a different path to victory. Speaking of which, in your example of the spider web, the Russian player should or could have easily just exited them off the map where they entered, denying you the points he was feeding you anyway. So part of the issue is recognizing the situation and changing accordingly.
I can see a benefit of an accumulated scoring mechanism because it would allow delaying actions to be simulated (the invasion of Poland is an example in the sense that the Polish have no chance of stopping the Germans, but maybe they could hold on long enough that, strategically, it would have been a setback for the Germans). The only problem is, it is very difficult to calculate VP levels as it is already, having to take into account the wild card of unit loss ratios and crazy unforeseen strategies. Having an accumulated scoring mechanism for objectives would be nearly impossible to calculate because, unlike TWiE series, the campaigns in PzC can be many hundreds of turns. I don't know the answer to that other than that it would probably be impossible to calculate VP levels accurately, and there would likely be even more game results that are a forgone conclusion by only 1/2 the way through it.
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