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kh 43 clearing rubble for 20+ turns?
07-06-2011, 11:42 PM,
#10
RE: kh 43 clearing rubble for 20+ turns?
(07-05-2011, 09:58 AM)Volcano Man Wrote: Well, what is 20 turns? Something like two days? It seems reasonable to me that an engineer unit might take more than one day to clear what must be considered total devastation from 1000 meters of terrain/road.
And I wouldn't think that a few bombers could rubble one square km (even if they bombed a few times the same area). It would seems to be unrealistic. I always saw the RUBBLE as a disruption of the roads network from the bombardment especially in lightly populated area (village) and the cleaning action done only on the road nowhere else.

(07-06-2011, 08:54 AM)raizer Wrote: hmm too bad one cant account for the size of what was rubble'd-we talking about a village on a primary here, not an industrial hex. Be nice if a village was rated easier to clear than a town/city/industrial
I agree with you! It should be easier to clean the road from the RUBBLE in a village and the harder with a change in density.

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kh 43 clearing rubble for 20+ turns? - by raizer - 07-05-2011, 02:32 AM
RE: kh 43 clearing rubble for 20+ turns? - by Tortue Agile - 07-06-2011, 11:42 PM

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